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Soccer Betting Rules
Soccer Betting Rules

Soccer betting rules: match duration, postponed/abandoned matches, main markets, specials, payouts.

Updated over a week ago

1. General Rules

1.1 Match Duration

  • All bets are settled based on the result at the end of the scheduled 90 minutes of play, including any added injury or stoppage time. Extra time, golden goals, and penalty shootouts do not count unless specified.

1.2 Postponed or Abandoned Matches

  • If a match is postponed and rescheduled within 48 hours of the original start time, all bets will stand. If the match is not rescheduled within 48 hours, all bets will be void.

  • For abandoned matches, if resumed within 48 hours, bets stand. If not, bets on decided markets will be settled, while others will be voided.

1.3 Official Decisions

  • The company reserves the right to settle bets based on official announcements regarding match results. If such announcements are delayed beyond 48 hours, previously undecided bets may be voided.

2. Main Markets

2.1 Match Betting (1X2)

  • Predict the outcome of the match: Home Win (1), Draw (X), or Away Win (2).

2.2 Double Chance

  • Predict two possible outcomes in one bet:

    • 1X: Home Win or Draw

    • X2: Away Win or Draw

    • 12: Home Win or Away Win

2.3 Total Goals (Over/Under)

  • Predict whether the total number of goals scored in the match will be over or under a specified number.

2.4 Both Teams to Score (BTTS)

  • Predict whether both teams will score at least one goal during the match:

    • GG: Both teams score

    • NG: At least one team does not score

2.5 Draw No Bet (DNB)

  • Predict the match winner, with the bet void if the match ends in a draw. Stakes are refunded in case of a draw.

2.6 Total Bookings

  • Predict the total number of bookings (yellow and red cards) in the match. Each yellow card counts as 1 point, and each red card counts as 2 points.

3. Half Markets

3.1 First Half Markets

3.1.1 1st Half 1X2

  • Predict the outcome of the first half: Home Win (1), Draw (X), or Away Win (2).

3.1.2 1st Half Total Goals (Over/Under)

  • Predict whether the total number of goals in the first half will be over or under a specified number.

3.2 Second Half Markets

3.2.1 2nd Half 1X2

  • Predict the outcome of the second half: Home Win (1), Draw (X), or Away Win (2).

3.2.2 2nd Half Total Goals (Over/Under)

  • Predict whether the total number of goals in the second half will be over or under a specified number.

4. Combo Markets

4.1 Match and Both Teams to Score (BTTS)

  • Predict the match outcome and whether both teams will score:

    • 1 & GG: Home Win and both teams score

    • X & GG: Draw and both teams score

    • 2 & GG: Away Win and both teams score

4.2 Match and Total Goals (Over/Under)

  • Predict the match outcome and the total number of goals:

    • 1 & Over/Under: Home Win and over/under a specified number of goals.

    • X & Over/Under: Draw and over/under a specified number of goals.

    • 2 & Over/Under: Away Win and over/under a specified number of goals

5. Asian Handicap

5.1 Asian Handicap Explanation

  • Asian Handicap is a form of betting that eliminates the possibility of a draw, giving one team a virtual advantage or disadvantage to level the playing field.

5.2 Asian Handicap Examples

  • Example 1: Handicap 0

    • Team A (0) vs. Team B (0): If Team A wins, bets on Team A win. If Team B wins, bets on Team B win. If it's a draw, all stakes are refunded.

  • Example 2: Handicap -0.5/+0.5

    • Team A (-0.5) vs. Team B (+0.5): If Team A wins, bets on Team A win. If the match ends in a draw or Team B wins, bets on Team B win.

  • Example 3: Handicap -1/+1

    • Team A (-1) vs. Team B (+1): If Team A wins by 2 or more goals, bets on Team A win. If Team A wins by exactly 1 goal, the bet is a push, and stakes are refunded. If the match ends in a draw or Team B wins, bets on Team B win.

  • Example 4: Split Handicap -0.75/+0.75

    • Team A (-0.75) vs. Team B (+0.75):

      • Half the stake is applied to Team A (-0.5) and the other half to Team A (-1).

      • If Team A wins by 2 or more goals, bets on Team A win.

      • If Team A wins by exactly 1 goal, half the bet (Team A -0.5) wins, and the other half (Team A -1) is refunded.

      • If the match ends in a draw or Team B wins, bets on Team B win.

6. Special Markets

6.1 Next Goal

  • Predict which team will score the next goal:

    • Home Team

    • Away Team

    • No Goal

6.2 Correct Score

  • Predict the exact final score of the match.

6.3 Handicap Betting

  • European Handicap (3-Way): Predict the outcome of the match after applying a goal handicap. Possible outcomes are Home Win, Draw, or Away Win.

  • Asian Handicap (2-Way): Predict the outcome of the match after applying a goal handicap. This market eliminates the possibility of a draw by splitting stakes between two outcomes.

6.4 Fast Markets/Interval Markets

  • Next Minute Goal: Predict whether a goal will be scored in the next minute.

  • Next 5-Minute Goal: Predict whether a goal will be scored in the next 5-minute interval.

  • Next 10-Minute Goal: Predict whether a goal will be scored in the next 10-minute interval.

  • Next 5-Minute Corner: Predict whether a corner will be awarded in the next 5-minute interval.

  • Next 10-Minute Corner: Predict whether a corner will be awarded in the next 10-minute interval.

7. Player Specials

7.1 First, Last, Anytime Scorer

  • First Scorer: Predict which player will score the first goal. Bets are void if the player does not play or enters after the first goal is scored.

  • Last Scorer: Predict which player will score the last goal. Bets are void if the player does not play.

  • Anytime Scorer: Predict which player will score at any time during the match. Bets are void if the player does not play.

7.2 Other Player Specials

  • Total Shots: Predict the total number of shots a player will take.

  • Total Assists: Predict the total number of assists a player will make.

  • Total Passes: Predict the total number of passes a player will complete.

  • Total Tackles: Predict the total number of tackles a player will make.

8. Outright Markets

8.1 To Qualify

  • Predict which team will qualify for the next round in a knockout tournament.

8.2 Method of Victory

  • Predict how a team will win (e.g., in regular time, extra time, or penalties).

9. Early Payout Feature

9.1 Soccer Early Payout

  • If your team leads by 2 goals at any point, your bet is paid out immediately regardless of the final result. This applies to bets placed before the match starts on the 1X2 market (Home or Away Win). The offer does not apply to bets placed on the Draw selection in each game.

  • Terms and Conditions:

    • The offer is valid for single, multiple, system, and Bet Builder bets.

    • Bets with Cash Out applied do not qualify for the early payout.

    • Early payout will not apply retrospectively if a bet has been partially cashed out.

10. Frequently Asked Questions (FAQ)

  • What happens if a match is postponed?

    • Bets remain valid if the event starts within 48 hours of the scheduled time. Otherwise, bets are void.

  • How are bets settled if a match is abandoned?

    • If resumed within 48 hours, bets stand. If not, only decided markets are settled; others are voided.

  • What is the VAR rule?

    • Bets placed between the original incident and the VAR decision are void unless the outcome is unaffected by VAR.

  • How do Early Payout offers work?

    • Your bet wins if your team reaches a certain lead (e.g., 2 goals in soccer) at any point, regardless of the final result.


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